Too Real About the Unreal Engine and XCOM 2 modding.

Function Dispatch

In which we investigate the different ways functions are called and what it means for performance…

Properties

Let’s develop an understanding of how the UnrealScript virtual machine handles variable data…

Load Order

This article investigate what kinds of load orders there are in XCOM 2 and how to work with them…

Multitasking

This article explains the different kinds of parallelism and concurrency happening in XCOM 2 and UnrealScript despite the engine’s single-threaded nature…

History

This article reviews the XCOM 2 implementation of the MVC architecture and investigates some finer details and consequences…

Names and Strings

This article introduces the blog post series, and looks into detail at how strings and names are implemented under the hood in UnrealScript…