In which we investigate the different ways functions are called and what it means for performance…
Let’s develop an understanding of how the UnrealScript virtual machine handles variable data…
This article investigate what kinds of load orders there are in XCOM 2 and how to work with them…
This article explains the different kinds of parallelism and concurrency happening in XCOM 2 and UnrealScript despite the engine’s single-threaded nature…
This article reviews the XCOM 2 implementation of the MVC architecture and investigates some finer details and consequences…
This article introduces the blog post series, and looks into detail at how strings and names are implemented under the hood in UnrealScript…